Document: How To Steal A Cart v1.0
Author: Echo Local (Toren Epin) aka Batty/Squeak Toy – RIP
Compiled By: Barley Sugar (Kerry Kas)
Date: 2025-10-08

Notes:
- This document is for historical preservation purposes only.
- This document is, most definitely, not be used as a guide on how to steal a cart in order to irritate, annoy or in any other way disrupt the important work of the Trainers or Stable management.
- This document should not be use as a challenge to the newly formed FFF PD, despite the FFF PD having been set up entirely in order to crack down on cart thefts.
Rules
- There must be a minimum of one trainer or more senior on the sim at the time the theft takes place.
- Do not run anyone over in your escape, colliding with someone is considered a failure and you have been caught, even if the other person is not playing.
- A cart is considered stolen when it is driven by a pony without a trainer or more senior driving or being aware.
- The goal is to get the cart to the destination without being apprehended by a trainer or more senior.
- Announce your successful theft in the group chat for the ranch where your crime is taking place by saying “BASE!”
Starting Locations
Due to the likely hood of Trainers or more senior milling around, some locations are easier, to steal a cart from, than others.
From easiest to Hardest
FFF
- Front Gate
- Outside the Clinic (Ambulance Only)
- Outside Museum on the Training Level
- Grand Prix start/finish
- Great Barn
- Meeting House
TT
- Boat Repair Workshop (Tall Tails Pike)– Water Cart
- North side of the Dock adjacent to the secret tunnel (Tall Tails Pike)
- Beer Garden of the Tavern (Tall Tails Pike)
- Private house near the west beach
- Tractor shed adjacent to the Water Tower
- In the stables at the castle on the hill
- Rear of the stable
Destinations
Once a cart is stolen it must be dropped off at a specific location, announcing the successful theft in relevant chat group
FFF
Gemma’s Cart Shop, across route 9 on Bae.
TT
Ferry port on Stoat Island.
